

Spray some silicone oil (we call it WD40 in the UK) on the shaft regularly.

However in time, you do really adjust to it. it's jerky and awkward and although nobody mentions this in their reviews it is a let down. NOW, THE ELEVATOR ! Basically you're right about the forward and aft movement of the Yoke - it's far far too stiff. I set sensitivity for the Ailerons to MAX (No Null Zones at all) for nice fine Aileron adjustments on take-off and landing. Now, whenever I plug the Yoke into my USB, FS2004 kidly sets all of the Sensitivity settings to NIL so make sure it's not doing that with yours. To help get used to it go into REALISM and set the REALISM GENERAL slider to "Easy" - this reduced the tendancy for the Aileron Axis to want to return to a level pitch (or to keep rolling on!). It took me weeks to get used to but it now feels so natural. Next, when using the yoke it does certainly take some getting used to balancing the Aileron axis to maintain your bank angle, but this is more realistic to all planes except Airbus (and other FBW). 😉Īlso, set the REPEAT button in FS to just half way on these two trim assignments too. So best to set that up while calibrating, then leave it well alone, assign the rocker button on the top of the left yoke arm to Trim up and Trim down - far more reaistic for Heavy Metal flyers like you and I. The Wheel on the left hand side is not a trim wheel, it's a Y Axis (Elevator) calibration wheel that you use only when calibrating the Yoke to get the cross hair in the centre. You're right - you are the first in history to say that ! Short of these opinions not changing in the testing / sensitivity tweeking I'll be up to in the next few days, I may be one of the first to actually return a CH-Yoke! I do enjoy having some extra degree of fluid control I experience with this when flying heavies, but for the issues with banking I expressed, it makes it almost not worth it. Not to mention I fly with a laptop, so the keyboard now becomes somewhat of a chore to reach, also making me realize how much I'm not actually in the simulator. The yoke rod actually extends for about 5-6 inches beyond the casing when fully pushed in, so it needs that slight extra buffer there. I now have to sit much farther from my desk (since I need room to operate the yoke comfortably), and my monitor is now about 8 - 12 inches further back on the desk than it used to be, a combined 1-2 ft away from what i'm used to. With the FFB, I was able to feel a change in the aircraft the closer I was, and my hand was the first to know when the wheels touched down! It also made turbulence much more interesting.Įveryone also says that it really immerses you in the sim, but it actually takes me away from it. When approaching the ground it now seems a mystery to me as to how high I am. I also miss the force feedback from my MS ffb2 joystick. My vertical speed control in turns is also completly unstable. When making turns, I've found it very hard to keep the pitch from banking past the bank-limit (the plane seems to want to turn itself), and when coming out of banks I usually have to apply excessive control input in the opposite direction to overcome this. That I remedied fairly quickly by lowering the null zones, but the rod itself the yoke sits on is slightly too stiff for my taste. Second, I noticed that as opposed to the fine control you have over the aircraft as with a joystick, you can only make slightly more dramatic changes with the yoke. In order to land the taildragger, I had to lean fairly far back on the yoke my first try before I realized it had to be trimmed once again! Although I did get used to the double trim idea, and was fairly comfortable with it by my 3rd landing. Landing was where I truly found the trim issue to be difficult. That should never be said about a maule, since it can takeoff in a mere 300 feet of runway! Once you reach cruise altitude, the main wheel needs to be trimmed again before you can use any "fine" trimming with the rocker switches.
#FSUIPC VERY UNSTABLE FULL#
If you have the built in wheel set full down, takeoff is nearly impossible, and even at a middle-ground its still difficult. The first thing I noticed is the need to constantly trim the yoke itself for all stages of flight. After finally figuring out how I wanted to customize all the buttons, I was on my way! I flew and landed in all weather conditions and in all types of terrain along the way in my trusty maule, hoping to get a good feel for how the CH-Yoke works. So my first flight was about a 2+ hour VFR trip in the area north of SFO. I must be the first person in history to say this! I've never heard a single dissatisfied review of t he CH-Yoke, but I may be the first person to do so! If some of these issues you guys believe to be related to settings (which I highly suspect they are) then by all means speak up 😀.
