
So overall, I like Ultimate Edition because of the added challenge and all the extra details but I still like the original for its simplicity.

I wasn't paying attention to the labels so that's my bad but still, my like instinct is to try and avoid elevators in the Heavy Containment Zone unless I really need to go through them like the maintenance tunnel where 106 spawns or 049 after I've already gotten the level 4 keycard. Something that kept throwing me off is all these SCPs having elevators in the Heavy Containment Zone that didn't have an elevator before.
Scp 1.3.9 severed hand trial#
In Ultimate Edition though, they made the pocket dimension more like how I remember it being in earlier versions of the original SCP CB where it's pretty much just trial and error to find the right tunnel to go through and most likely you're just gonna end up in a room that kills you. All you do is walk forward to the tunnel right in front of you and then you're in the room where you have to cross a bridge while avoiding these sliding pillars, then you go down a hole and then you're out and that's it. In the latest version of the original SCP CB, it's so easy to escape his pocket dimension. In most areas, structures under two feet high are not required to have railings, but always check with your. Maynards Office as one of the random locations but occurs if the note from its containment chamber is not present. Project Resurrection SCP-005 can also be located in Dr.
Scp 1.3.9 severed hand install#
Measure the proper height and mark each railing post with chalk as a visual guideline, then firmly attach each hand railing section.For this Garden Bridges, we decided not to install railings. SCP-005 is only obtainable through SCP-914 by putting an Omni Key Card, a severed hand and SCP-173s hands in the intake booth and setting it to 'Very Fine'(). I guess it's supposed to be like "If you want the goggles and the severed hand early, we gotta make it a challenge" so that's fine. Attach hand railing to the railing posts. So it's nearly impossible to grab the goggles without one of them seeing you. But NOW you have 1 going through the tunnel, and an extra one going back and forth through the open area around the tunnel. You got that little tunnel where you normally get the goggles and a 939 walks through that and the open area around it.
Scp 1.3.9 severed hand upgrade#
My usual path in the original SCP CB is to check all over the Light Containment Zone and then going down the elevator to the area with the SCP-939's so I can grab the hand and the goggles and then upgrade the goggles along with everything else at SCP-914 all at once.īut I can't really do that now because of the extra 939 they added down there. Like it's just an unnecessary extra step. Because all it's used for is to unlock a new room that wasn't in the original to get the level 1 keycard.

I feel like the addition of the Level 0 keycard is a little unnecessary.
